Brawl - Diddy Kong - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- UnknownEvent { namespace: 0x11, code: 0x1e, unk1: 0x0, arguments: [Value(38)] }
- Armor { armor_type: SuperArmor, tolerance: 0.0 }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x2f) }
- CreateInterrupt { interrupt_id: None, action: 0x12c, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x1ba90 }
- if (FacingLeft)
- ChangeSubactionRestartFrame(FinalStartL)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- else
- ChangeSubactionRestartFrame(FinalStartR)
- loop Infinite times:
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- if (OnGround)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- Subroutine(0x1ba20)